![]() ![]() These parameters specify the bottom and top heights of the bounding box. Added two optional parameters to the atom.left() and atom.right() procs.You can use them to define a pixel offset that gets applied to the object's px/py vars when it's created. Made the atom's default New() proc take the step_x/y vars into account.If you're interested in making an isometric or top-down platformer, check out my pixel movement library. If there's something you don't like about the library I'd like to hear your comments and concerns so I can update and improve it. You can also use the forum to provide feedback. If you have trouble using the library post on my forum for help. Exordium & Terminus and A Miner Adventure by Forum_accountĬheck out this Dream Makers article about using this library to create a basic platformer!.Many features (ladders, ramps, platforms, background images, camera control) are implemented for you and many others (wall-climbing, double jumps, etc.) are easy to add!ĭo you have doubts about BYOND being able to handle action platform games? Here are some games that use this library (or parts of it): It comes with a basic movement system that can easily be extended. This library adds tons of features on top of BYOND's built-in pixel movement to make game development super easy! Use this library to make your own sidescrolling action/platform games.
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